ski
Well-Known Member
- Joined
- Feb 12, 2010
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thanks for the update!!! please us know when we can test
I'm testing the beta right now... I believe it is fixed, but I've only been testing for ~5 minutes.
thanks for the update!!! please us know when we can test
thats good because ive been bugging them daily about this issue.I will say this, despite it not being fixed in the beta, it does happen significantly less - and the beta is working much more smoothly for me. High hopes for the huge new revision that's coming soon.
thats good because ive been bugging them daily about this issue.
indeed, and i hate telling people "ill ask a dev to check it" and not leave any kind of solution, but sometimes thats the case.<3
From an end-user standpoint, it seems like an easy fix (dismount before talking to NPC, make sure you're facing it, etc) - but I'm sure there is much more going on behind the scenes.
no problem, anytime you have an issue always make sure your using the latest version of honorbuddy.It is working a LOT better than before. Thanks for trying to get it expidited, CodenameG.
definitely interesting.I adapted the old NoMoveDetector plugin to play an alert sound if it detects no movement for 3 minutes. Handy since I'm afk botting while I'm doing other things around the house and it will alert me when I need to go and move my character to pickup or turnin a quest. In case anyone wants to use it until it gets sorted out in the core, I've attached it here.
Credit goes to cls15 for the original plugin.
definitely interesting.
dismounting, facing the npc, taking a few steps back, did not help i am afraid.Hey guys,
maybe i got a new interesting point.
when it targets/untargets the quest npc and i manually right-click the npc it solve the problem itself.
walking away and let the bot turn back to the npc dont work for me. tried it in different ways and cases
Hb has been updated today. Was it supposed to solve this issue? Because i'm afraid it did not. And sometimes, the toon gets stuck with an npc who has nothing to offer any more, because the quest has already been turned in..