Quick pro tip for 2k+ 2v2
Find a decent disc. mine just clicks every ability and hes not that amazingly great but hes decent.
Now to be able to hit 2k you simply need to follow this strat and it will litterally be faceroll (took us 60 games total for 2k)
First you need to change a couple settings and make a couple macros
Macros : They are all listed by tuanha in the first page
Settings : The way I PREFER TO PLAY (my opinion) is to set my focus trap on demand to E, turn off any type of automatic trap on scatter/cc or anything.
I turn off scatter as interupt, turn off silencing shot, turn off pet ability, basically you dont want the CC to use Scatter/Silencing shot/Webwrap or trap without you asking for it or doing it.
Other settings you can disable but not necessary are Master's call i made a macro to be smarter with it to help my disc. and bestial wrath to use as a trinket. Also i like to turn off deterence and only do it when my priest tells me to.
Now there are 2 important things you need to keep in mind to make it to 2k, All you have to worry about is your positioning, and to eat other hunter's traps off your healer. Be mindful of LoS for polymorphs and Fear and Hex (especially hex since a priest can't dispel that)
Now that you have the macro's and the settings tuned to your liking, macro's keybound to easy to reach places (you only have about 6 buttons to remember, thats really easy considering you are aiming for 2k) we can move on to strategies vs enemy teams and how to set up a proper CC chain using this CR and a disc partner. you don't even need skype to pull these off as they are linear and easy.
Lets go with kill order on most common comps and a general rule :
Always CC healer and kill dps. This CR cannot solo a healer other than maybe a bad resto druid on a hard switch, other than that it never happened for me and i am extremely good at CCing and positioning. (this is for 2k+ bad 1500 kills don't count at all dont argue lol)
So you dont waste your time training a healer, now thats established, just kill mages first, or rets, against double dps teams u always want to kill something easy, so a rogue, a pally, a mage, against stupid teams like Ele/Boomkins i just train the ele and CC the boomy, its a really easy to kill comp they just have alot of healing. Same goes for warlocks, depending on the situation i usually keep them for last, because they have great defensive abilities and i would prefer to train a mage and trap a lock over the oposite. Also warriors, hunters, ferals dont generally speaking make a great first kill target, hunters are just easy to counter as Disc/hunter (again unless theres a healer with them) beating them is only a matter of stacking on top of your healer to eat the traps other than that u can trap them/LoS them and kill the partner. Ferals can survive really well and warriors are just too long to kill compared to other classes.
My other tip is concerning the burst on the CC, simple rule of thumb : when facing double DPS, i set it to blow it off on cooldown, against healer teams i like to choose when i do it.
I wont do a complete strategy guide vs every comp out there but its rather easy to pick a target, as disc/hunter bubble and iceblock is no concern you need to take that in consideration, after iceblock and bubble mages and ret pallies are basically free kills.
Now the very best CC chain you can achieve as this comp is this : Narrow escape >trap on the healer > Fear > mind control out of LoS > when he comes back instant silencing shot > into a scatter > into a web wrap > now if you are close to a kill you might readiness trap or simply wait for the next trap to be off CD and do it again every 30 seconds (without webwrap)
Again im not a gladiator, if you disagree feel free to comment and let me know as this is generally what we do. and we have that established and its worked well so far, we made a couple youtube videos but i dont want to be known as a botter in the community so i wont link it here, i can PM the video if you wish to see it, theres a montage of our climb to 2k from the disc point of view
All this is situational, when u get a trinket you can choose to wait for the next full chain or to continue the chain ignoring the one he trinketed out of. So if he trinkets trap you fear, if he trinkets fear you should silencing shot or webwrap into a MC to prevent healing from being done during the MC cast.
Basically what i hope to show with my post is for all the people expecting the CR to trap on its own, it would be terrible if it did that, the sheer fact that you get to pick when you trap is what makes this CR so great.Also help people that This CR as it stands is 2200 capable in the hands of a good player, this is what i am aiming to achieve in the next few days, also will be doing some Ret/Hunter/Disc 3v3 and getting my 2200 achievement.
Remember : All you need to manage is the CC and positioning, this alone gives you the edge over 2200 teams that need to pay attention to their dps rotation on top of everything. Please be smart and dont ask why the CR isnt trapping on its own its almost a slap to the face when this CR is designed to be used in high end arena.
Thanks for reading guys and remember, this is just my personal favorite way of playing, its how i do it, and its how it has been working for me. I tried Hunter/Enhance to 1900 but we could not pass 1900, got a disc and got 2k in a day.
I hope it helps a little even if what i said is pretty obvious to some.