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[Party Plugin] SimpleFollow - Multi-Bot Party Plugin

1.1.6 posted

Big thanks to Gniller for the help on townrun stuff :)

Changelog:
Added force town-run for Followers when Leader is doing a town-run
Followers will now townrun when any item also needs repair
Fixed config window height... wasn't showing server port
Increased invite click time to prevent double clicks (sometimes trowing a diablo client error)
Improved interaction timers a little, waits longer before interacting
Fixed pre-interact Sleep check
Updated logging stuffs to reduce logspam a little
Fixed using banners / townportal from A2 caldeum bazaar
Merge branch 'Gniller-simplefollow-fork:master' into 'master'
Fixed null reference exception in OnShutdown()
 
Because in GUI i cant saw port. Leader and followers have same options: Invite, Debug and Update.

Just posted 1.1.6, sorry about that. Latest version fixes this. No one said anything :P
 
Thanks alot!

A question, its possible have 2 bots following a human playing? for exemple i play in my acc and have 2/3 bots follow me, like he follow the leader of team?
 
Thanks alot!

A question, its possible have 2 bots following a human playing? for exemple i play in my acc and have 2/3 bots follow me, like he follow the leader of team?

It's technically possible, yes.

What you have to do, is run the leader bot using the Generic combat routine with both Combat and Looting disabled on a "blank" profile, so that the plugin will still pulse but Demonbuddy will not do anything. It would be a bit tricky to setup unless you know how profiles and combat routines and such work.
 
I ask that because that can make multiboxing alot easy, atleast for me give me some fun playing with team, with my bots and me controling the leader(dont need switch for others chars to pick loot and other stress happen in multiboxing), but dunno how setting for that, too bad. Can give alot of fun having a way to setup that for when we wanna spend some time playing in group without multiboxing.
 
I ask that because that can make multiboxing alot easy, atleast for me give me some fun playing with team, with my bots and me controling the leader(dont need switch for others chars to pick loot and other stress happen in multiboxing), but dunno how setting for that, too bad. Can give alot of fun having a way to setup that for when we wanna spend some time playing in group without multiboxing.

Yeah, this would be a nice feature. Would love to run with my main, supported with 3 of my bots without the need of switching to them for loot and such!
 
This plugin works great!

I'm just not convinced that I'm getting more IPH though........ I'm not getting any deaths in MP4 with 3 bots, however! Not sure how high I should bump the MP for the best IPH, but I'm guessing that it all depends on how long it takes to kill stuff.
 
Disregard that last post........

I had only been running with it for under an hour. My IPH is through the roof!!!

+150,000 GPH and +250 IPH using this plugin....MP4 FYI.

Also, if one of your party members die, they port straight back to where the party is.....so they aren't starting from the beginning of the profile/run. This alone dramatically increases IPH IMO.
 
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It leaves opened social window in leader bot quite often.
 
Too bad that my monks are stuffed for TR. TR monks do not really profit from group play since without the templar follower their spirit reg is too low.
But in general the plugin works great.
 
Everything works great for me until, for one reason or another, a follower bot is disconnected. When it relogs (using YAR), they are no longer invited into the party by the leader. Instead they simply stand in char screen while the leader keeps running his profile alone. Is there any way for me to solve this? In some cases a small lagspike will cause all my bots to disconnect, and when they reconnect only the leader will keep going, until I stop all bots and then restart them.
 
Too bad that my monks are stuffed for TR. TR monks do not really profit from group play since without the templar follower their spirit reg is too low.
But in general the plugin works great.

Haven't tried to use the plugin with TR, but having one of your monks with the +3 spirit regen mantra would be far more effective than having the templar out, at least technically, right?

Even so, I don't think TR is the best multibot setup right now, you can switch to a similar build but without TR and be WoL all over the place that will be faster in my opinnion. You don't even need to change items, they will work fine for cookie cutter bell build.
 
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well I tried it back and forth.
grouping my monks simply lowers all my stats regardless of mp, specc, settings or anything. Since the +3 Spirit on Aura does not apply to other monks that is...

I polished out my TRs too much for them to be overthrown by normal runspeed and trash killing with bells and stuff. If I had barbs or anything else, literally, I'd wreck the hell out of the high mps with those in group play.
 
Realy nice
Im testing it with my 4 barb act 2 dahglur oasis
all barb 190-210 dps undbufed (with passives) + 12-15% demage to demons (about 90% moster there are demons).

100 plvl barb at 9mp: 1,1k-1,4k IPH // 3-5 LPH
exp: 80k-110kk for new barbs.

I think it can be higher but i have problems with keep WotB. I tried to change Battle Rage usage for fury dumping but its not work so well:
if (UseOOCBuff && !PlayerStatus.IsIncapacitated && Hotbar.Contains(SNOPower.Barbarian_BattleRage) &&
!GetHasBuff(SNOPower.Barbarian_BattleRage) &&
PlayerStatus.PrimaryResource >= 80 && PowerManager.CanCast(SNOPower.Barbarian_BattleRage) ||
(GilesUseTimer(SNOPower.Barbarian_BattleRage) || !GetHasBuff(SNOPower.Barbarian_BattleRage)) &&
PlayerStatus.PrimaryResource >= 20 && PowerManager.CanCast(SNOPower.Barbarian_BattleRage))
{
return new TrinityPower(SNOPower.Barbarian_BattleRage, 0f, vNullLocation, CurrentWorldDynamicId, -1, 1, 1, WAIT_FOR_ANIM);
}

Its use it sometimes when its over 80 fury but not offen as it could
It should use it the same like the sprint (both in the same time). That can help kepp insta WotB.

Olso wanna put threating sout in 1 barb but its olso doesnt work well. I wanna make him use it when there is 8-10 + mobs around. That should add min +100 iph for all characters i think (All hero get drops from it)

Anyone cane help with with that skill configuration?? I can share build and gear setups afters tests.


There is olso problem with followers gear repair after deaths. First they go to leader and after that they use tp to town. usualy they are stopped by monsters and start fight with them.
can it first repair stuff after death and then go to the leader??
 
Everything works great for me until, for one reason or another, a follower bot is disconnected. When it relogs (using YAR), they are no longer invited into the party by the leader. Instead they simply stand in char screen while the leader keeps running his profile alone. Is there any way for me to solve this? In some cases a small lagspike will cause all my bots to disconnect, and when they reconnect only the leader will keep going, until I stop all bots and then restart them.

This.
 
Setup configurations for both leader and follower, close DemonBuddy manually and let yar restart them. See if it ever occurs again :)

Could you be a bit more expansive? Do you mean close all sessions of db? I did that, resulted in massive ammounts of assemply/compiler error messanges, since they all get restarted simultaneously.
 
Could you be a bit more expansive? Do you mean close all sessions of db? I did that, resulted in massive ammounts of assemply/compiler error messanges, since they all get restarted simultaneously.

Nah just hit the red cross in windows after configuring plugins, sometimes works better for DemonBuddy cache. Yar force closes it which sometimes seems to skip saving stuff (this is done to fix getting stuck on unresponsive processes).

Usually does the trick on weird errors like this :)
 
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