FallenDev
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- Apr 17, 2013
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FALLEN
[COLOR="#00GG00"]These profile set(s) use only DemonBuddy & Trinity to work!
Remember to always use Act 1 and Quest 10.1 with my set(s).[/COLOR]
This profile act's human based on advanced parameters placed by Trinity, and the hard working Dev's of Demonbuddy.
Lots of sweat and blood went into this profile set(s) and I hope everyone who uses it remembers that.
If a stuck happens to be found. Congratulations!!!! See below on how to attach a log.
Or send me a private message with a very detailed description of where you were and what happened.
Thank you,
~FallenDev
Huge thanks to Hawker, Nesox, rrrix, Magi, Tony, and all the Dev's that made this possible!
My Stats with Paragon 90 Wizard MP2
[COLOR="#00GG00"]These profile set(s) use only DemonBuddy & Trinity to work!

Remember to always use Act 1 and Quest 10.1 with my set(s).[/COLOR]
This profile act's human based on advanced parameters placed by Trinity, and the hard working Dev's of Demonbuddy.
Lots of sweat and blood went into this profile set(s) and I hope everyone who uses it remembers that.
If a stuck happens to be found. Congratulations!!!! See below on how to attach a log.
Or send me a private message with a very detailed description of where you were and what happened.
Thank you,
~FallenDev
Huge thanks to Hawker, Nesox, rrrix, Magi, Tony, and all the Dev's that made this possible!

My Stats with Paragon 90 Wizard MP2

CODE COMPLETE!!!! ^__^ for now

Code:
Changelog
v5.9.1 If start area in Decaying is 200, 1000, -7.. it produces map to create a stuck. Now fixed.
v6.0 Found invisible stone portals in Decaying crypts.. might be the stuck cause.. now blacklisted
-- Instead of exploring the dungeon till the portal stone is found, now finds the girl in the middle then uses actor exists tags.
v6.1 Addressed a rare bug that was caused after exiting Crypt of the Ancients.
-- Increased pathFinding for Festering 1 and 2, also added 5 to unsafe distance tags respectively.
v6.5 Addressed coding error in Weeping XP map pack
-- Pathfinding after death in Misery /w Decaying & Scavenger fixed (scavenger sometimes bugs out still)
-- Decaying North and South Portals fixed and should now work
-- Purchased beer... feeling good :)
v6.6.1 Found a programming error and addressed it.
-- NV Stacks have been removed from all profile sets.
-- Fixed Decaying/Scavenger so that the dungeon does not run over again after the first run through.
-- Death handling now enabled for Weeping.
v6.7 Few adjustments to Misery code, that rarely prevented players from using Misery map.
-- Use Once tags removed from start of blue and yellow.
v6.8 With the continuation of revamping Misery map. I removed use once tags from Red Path.
-- Made Yellow, Blue, Green, and Purple path now all have single use once tags instead of groups of three.
-- Last node of Yellow, and Blue path had use once tags removed for stuck purposes.
v6.8.1 If Actor tags removed from end of all paths in misery, thus forcing the last node to be completed
v6.8.2 Reentering dungeons after they are completed fixed (again) <-- apparently added old code on accident.
v6.9 Addresses early logout in Misery, should now teleport to town for a safe logout.
v7.0 Addressed death handling in Misery, and optimized the code.
-- Also added support for no dungeons in Misery map.
v7.1 Quicker Safer logouts added to the end of Misery.xml
Creds go to FallenDev & rrrix (for throwing me code here and there, making it better for you and me
)
LAST UPDATED CODE: 06/10/13 12:16PM Download New Demonbuddy: 1.0.1439.312
And the newest Trinity (new version coming soon)
I'm going to make something clear as day for everyone who does not have the common sense to know this lol... How many
legendary items drop from mobs on a profile is not because of that profile's design or makeup. It is a random drop
created based on your Magic Find and Luck... All this talk about how many "Legs" per hour you make drives me crazy.
The only way a profile "might" be better with obtaining legendary items, is if it has a better route to drop more items.
Thus creating a higher "chance" to obtain a legendary. It's ok.. you can take your tinfoil off now.

LAST UPDATED CODE: 06/10/13 12:16PM Download New Demonbuddy: 1.0.1439.312
And the newest Trinity (new version coming soon)
I'm going to make something clear as day for everyone who does not have the common sense to know this lol... How many
legendary items drop from mobs on a profile is not because of that profile's design or makeup. It is a random drop
created based on your Magic Find and Luck... All this talk about how many "Legs" per hour you make drives me crazy.
The only way a profile "might" be better with obtaining legendary items, is if it has a better route to drop more items.
Thus creating a higher "chance" to obtain a legendary. It's ok.. you can take your tinfoil off now.
Having a problem? Want a fix? Post a log: How to post a log!

Code:
Description:
Diablo3 Act1 is the core profile, has all the clangs, jingles, pops, bangs.. that you would expect from a FallenDev Profile.
1 Death was made for people who feel dying is inefficient. More hardcore gamers who just *don't* die.
ShortRun was made for more experience, it uses concentrated maps with more mobs.
XP was made for the same purpose of ShortRun, but with community selected maps.
No Highlands Diablo3 was created for people with low resistance to poison or playing higher MP's. So I don't have to hear them.
FD Modded was created by a fellow community member using my code. I liked the map selection so I've decided to keep it updated.
Weep~n~Misery is just that... Weeping and Misery maps.
[B]***Warning excessive botting may produce multiple legendary items... may also cause loving me. Which I neither confirm nor deny.*** [/B]
Diablo 3 Act1
-- Fallen_START_-- Highlands (Full Run)
-- Festering
-- Ancients (Dungeon)
-- Festering 2
-- Rest (Dungeon)
-- Agony2
-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
(-) Highlands -=MP 10 Friendly=-
-- Fallen_START_-- Highlands (Manor)
-- Festering
-- Ancients (Dungeon)
-- Festering 2
-- Rest (Dungeon)
-- Agony2
-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
FD Act1 Modded
-- Fallen_START_-- Festering
-- Ancients (Dungeon)
-- Festering 2
-- Rest (Dungeon)
-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
Only 1 Life
(uses Trinity Max Deaths 1)
-- Fallen_START_(uses Trinity Max Deaths 1)
-- Highlands (Manor)
-- Festering
-- Ancients (Dungeon)
-- Festering 2
-- Rest (Dungeon)
-- Agony2
-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
ShortRun
-- Fallen_START_-- Agony2
-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
Weep~n~Misery (Highest IPH)
-- Fallen_START_-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
XP (EXP)
-- Fallen_START_-- Highlands (Manor)
-- Festering
-- Ancients (Dungeon)
-- Festering 2
-- Rest (Dungeon)
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
Weep XP (Highest EXP)
-- Fallen_START_-- Highlands (Manor)
-- Festering
-- Ancients (Dungeon)
-- Festering 2
-- Rest (Dungeon)
-- Weeping
-- Misery
-- Scavenger 1 & 2 (Dungeon)
-- Decaying (Dungeon)
No Dungeons Misery is a stable release of v4.5 which was prior to v5.0's drastic changes of Misery.
Download this for Pre-Random Dungeon support.
Download this for Pre-Random Dungeon support.
Attachments
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(-) Highlands Act1 v7.1.zip14.7 KB · Views: 3,361
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Diablo 3 Act1 v7.1.zip15.6 KB · Views: 6,210
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FD Act1 Modded v7.1.zip11.7 KB · Views: 1,997
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Only 1 Life Act1 v7.1.zip13.6 KB · Views: 1,074
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ShortRun Act1 v7.1.zip10 KB · Views: 1,765
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Weep XP Act1 v7.1.zip12.8 KB · Views: 9,852
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Weep~n~Misery v7.1.zip8.2 KB · Views: 4,994
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XP Act1 v7.1.zip12.6 KB · Views: 4,586
Last edited: