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Tempest rush progress? $$

bizzy1one

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Nov 9, 2012
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Would pay USD / Donate for working Tempest rush logic.

Has there been any progress on it?
 
The "movement only" and "elite and groups only" options on Trinity Tempest Rush-monk options are working nicely. If you set it to "always" it won't though, the same old spamming tr every second and oos in seconds. I think rrixx is putting a lot of work into it!
 
Tempest Rush

The "movement only" and "elite and groups only" options on Trinity Tempest Rush-monk options are working nicely. If you set it to "always" it won't though, the same old spamming tr every second and oos in seconds. I think rrixx is putting a lot of work into it!

The ''movement only'' one works ''okay'' but nothing more than that. It tends to re-tempest rush without a reason. One would accept it if the bot wanted to loot an item or destroy something but I spot it re-casting it without any of that.

I'd like to see the newest ''Thrash Only'' combined with the 'Movement Only' one, cause I want to let my monk to use another skill to wreck elites. So Tempest Rush if no elites on screen would be nice!
 
The ''movement only'' one works ''okay'' but nothing more than that. It tends to re-tempest rush without a reason. One would accept it if the bot wanted to loot an item or destroy something but I spot it re-casting it without any of that.

I'd like to see the newest ''Thrash Only'' combined with the 'Movement Only' one, cause I want to let my monk to use another skill to wreck elites. So Tempest Rush if no elites on screen would be nice!

100% agree with you. I think the problem comes when the bot wants to recast sweeping winds or blazing wrath or mantra and is doing tempest rush. I honestly can't think how will rixx solve this....but he will for sure.(fingers crossed)

Right now, due to the fact that tempest rush recast is eating spirit, I think it is more effective to set it to movement only, since Wave of light or Seven sided strike are faster for dealing with elites, and wave of light clears thrash pretty well too.
 
To me it looks like it uses tempest rush until it gets to a move to tag or location in profile and then it casts it again to go to next location or something similar. The start and stop is the problem as im sure everyone is aware. Its really bad when moving around corners or anything that isnt a straight line for that matter.

Im not sure how to get it to never stop channeling or i'd have already coded it. I'm not even going to try and guess at it. All i know is that it has the potential to be the biggest producing spec in the game as far as bots go that i know about and that should warrant some heavy attention.
 
To me it looks like it uses tempest rush until it gets to a move to tag or location in profile and then it casts it again to go to next location or something similar. The start and stop is the problem as im sure everyone is aware. Its really bad when moving around corners or anything that isnt a straight line for that matter.

Im not sure how to get it to never stop channeling or i'd have already coded it. I'm not even going to try and guess at it. All i know is that it has the potential to be the biggest producing spec in the game as far as bots go that i know about and that should warrant some heavy attention.

Yeah that could be it too; problem is bot is moving on a priority sistem and I don't think it has the ability to do 2 things at the same time, just like 1)keep channeling 2) Move to another spot, loot that, cast that. And to be able to keep tr going on, if you don't have insanely expensive spirit regen gear, you need to keep at least sweeping wind on with the 5 stack.I think it will take a lot of work to get it going properly but I have high hopes!
 
Go look in the guides section.

That doesn't help at all.
We're looking for tips/settings to make the bot use Tempest Rush in a less retarded way. Your guide simply suggests ''Movement Only'' or ''Elites and groups only'' which is no help at all to what we're looking for.
 
.. Not sure what your talking about.. Thx to his guide I now have 3 TR monks running 800+IPH and 700GPH.....

(Monks are P100 so no idea what the EPH is...)

I would say TR is working pretty well.... Considering its better than my pre-nerf SW exploits....

Thats not to say TR doesn't still have alot of room for improvement.. Because well it does and could very well produce even better #'s at some point...
 
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I followed the guide and did all the stuff that ive tried before. I stacked all the spirit regen possible and even used the 8 cost rune to test some with. At times it works well and other times it stutters 8 times in 2 seconds and wastes all the spirit to channel with which then costs it all the time it made up by using the movement speed in the first place. Its the same as it was before maybe a tad bit better but not much.

The whole draw of the spell is it being able to be cast continuous and not slowing down. You guys are using it for a vehicle to get to the next pack of mobs which i guess is not such a bad thing but is still to much liability on a larger scale.

It needs to 100% avoid destructables and open objects as well as not use tempest rush if a pickup is closer than "x" yards etc. the little things to make it continuous is what will make it as good as it is solo / legitly played. Its no where near its capable numbers ... prolly by more than 30-40%. If rrix can get it to channel right and able to use submission in conjunction 1k+ would not be hard to achieve.

700-800iph is fair but to put it into perspective a cookiecutter sw/awe spam monk on mp0 will pull 700 with what is damn near free gear now. So all its really doing atm is staying on par with months old specs granted thats better than it was doing previously.

Props to you guys for getting this far. I got tired of pulling my hair out about 5 weeks ago and I just relived it tonight for a brief moment. Still have high hopes tho.
 
I get where your coming from...

As stated "Thats not to say TR doesn't still have alot of room for improvement.. Because well it does and could very well produce even better #'s at some point... "


It's show improvement in each version of Trinity... Either directly from TR improvement or through the improvement of other features....

Its just one of those things "Stay Tuned" and has the mythical blizzard stamp of coming "Soon(TM)"
 
Thats not to say TR doesn't still have alot of room for improvement.. Because well it does and could very well produce even better #'s at some point...

That's the point of the thread!

Anyway, Gardetto's Build and setup works wonderfully, I am running it myself with small variations. It will help anyone who enters the thread looking for info on TR builds, so thank you for that.
 
To me it looks like it uses tempest rush until it gets to a move to tag or location in profile and then it casts it again to go to next location or something similar. The start and stop is the problem as im sure everyone is aware. Its really bad when moving around corners or anything that isnt a straight line for that matter.

Im not sure how to get it to never stop channeling or i'd have already coded it. I'm not even going to try and guess at it. All i know is that it has the potential to be the biggest producing spec in the game as far as bots go that i know about and that should warrant some heavy attention.
quoting this. theres something interrupting the spam of TR and if i were to guess it would be that on occasion the conditionals arent met and a normal move command is sent instead.

sometimes it can go for ages without being interrupted, a lot of the time ive noticed it being interrupted is to change from movement to attacking (ive added a quick change to my own files so that TR is used for movement + trash) or like the guy ive quoted said, in between moveto commands.
 
Guys what's with all this noise ? Are you from yesterday ? Of course rrrix knows that the proper way to configure trinity for tr monks is tr always, spirit generator+bell when facing elites. Just give the man time to do his magic, there is no need to post useless threads about this, and also gardettos suggestion for movement only should work very will until we get trash-movement only working trinity.
 
Actually, I do like when people make threads about things, and discussion ensues. Keeps my priorities straight - I want to make stuff that you guys want, rather than obscure features or endless hours on code refactoring and making new bugs for myself.

So... discuss... :D
 
Tempest rush 100 % channel aside from picking items. Never lets off channel other than to either 1) pick up an item or 2) open door / go through portal. Needs to ignore 100% all chest/destructables, and it needs to keep sweeping winds up.

~Tempest rush 100% channel (other than loot / portal / door)
~Ignore all destructable / chest
~Keep sweeping wind active

TR 100 % > TR + bell. If you had extra spirit to bell you would better use it on conviction use imo. maybe this could replace the "Always" logic if it gets worked out.

Starting to doubt this is possible, but still hoping. (if it requires 15+ tps per client its of no use to me either =( )

can the logic load the next coordinate of profile before the current is reached by like 2 yrds or something? or is it the not having a "mash button forever" type of code to work with the main problem? just trying to shoot in the dark.
 
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That doesn't help at all.
We're looking for tips/settings to make the bot use Tempest Rush in a less retarded way. Your guide simply suggests ''Movement Only'' or ''Elites and groups only'' which is no help at all to what we're looking for.

First off it does help, if several options don't work well but using as Movement Only does work properly -> It still enhanced performance and is good.
Secondly his overall build works well for when it has issue channeling and consumes a lot of spirit.

Anyhow.

Go download the latest trinity off the SVN (non released version, it's kinda beta but..

I use this build:
Fists of thunder - Quickening
Tempest Rush - 25% ms
Wave of light - 40 spirit bells
Serenity - 4 seconds
Mantra of Conviction - Submission
Sweeping Winds - Cyclones

Passives:
10% MS
2 Spirit per sec while mantra on
35% more spirit generated due to 2 handed weapon

Using inna set with the following items:
Helmet: 1.6 spirit per second
SoJ: TR crit bonus + 1.7 spirit per second
Xmelhpelala amulet (what ever it's name is) with 8% crit and 2.1 spirit per second

2h Mace (no items except inna got ias so i got 0.98aps) + total regen of 12 spirit per second i think.

Turned it on as Movement + Trash -> works very nicely.
 
First off it does help, if several options don't work well but using as Movement Only does work properly -> It still enhanced performance and is good.
Secondly his overall build works well for when it has issue channeling and consumes a lot of spirit.

Anyhow.

Go download the latest trinity off the SVN (non released version, it's kinda beta but..

I use this build:
Fists of thunder - Quickening
Tempest Rush - 25% ms
Wave of light - 40 spirit bells
Serenity - 4 seconds
Mantra of Conviction - Submission
Sweeping Winds - Cyclones

Passives:
10% MS
2 Spirit per sec while mantra on
35% more spirit generated due to 2 handed weapon

Using inna set with the following items:
Helmet: 1.6 spirit per second
SoJ: TR crit bonus + 1.7 spirit per second
Xmelhpelala amulet (what ever it's name is) with 8% crit and 2.1 spirit per second

2h Mace (no items except inna got ias so i got 0.98aps) + total regen of 12 spirit per second i think.

Turned it on as Movement + Trash -> works very nicely.

I think your build is not optimal tesslec, here's why.

Cyclones. This build is intended for mp0-mp1 , so everything should be dead by the time the 1st cyclone goes out. In fact, changing it for the 3 spirit/second when 5 stack sw is on will allow you to change your "melapela" amulet for something far better, increasing your damage by a lot.

2 spirit if mantra is on--->here's a personal appreciation, but I am far more inclined to use the +1 spirit +100 spirit total passive, doubling your total spirit allows for a better bell spamming when necesary and much longer tr when no enemies around (craters ,many times)

I have changed fleet footed (10% speed) for One with everything, because it allows me to 1) get cheaper gear, 2)change serenity for blazing wrath, which increases dam for a nice amount 3) die less often. This is completely my appreciation and I could be wrong, have been before.

Hope it helps you!
 
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