Gardettos
New Member
- Joined
- Jun 11, 2012
- Messages
- 522
- Reaction score
- 6
I'll take a look at zoohnoes version and see how well it does. I haven't played through VotA a ton to see how much it really varies, but I do know many of the elites sit in the corners and ends of the scenes so you have to be quite precise to catch them all. I'll report back and see how thorough it is.
EDIT - well first run in, looks like he may have missed a spawn point as I entered Vault, and then proceeded to Mines. These random maps can often fool you. Keeps 2 had one exit spawn point that rarely ever spawns...required me to play through it well over 50x before I spotted it. I'll keep running through it and see how it does though. One missed spawn point isn't the end of the world
EDIT2 - seems to do a decent job though similar to my initial issue trying to avoid dungeon exploring is it'll miss some of the tight corners where elites can chill. The Trinity dungeon explorer does a fairly decent job here and will get all the corners so I'll probably stick with that for now. You could definitely map it entirely with enough scene checks but that is way too annoying for me to bother with and maintain at the moment. Maybe if I get bored but that code get's pretty fugly quick.
Nesox said he would add this to DB
Code:
public static bool SceneExistsAt(int sceneId, float x, float y, float z, float radius)
So that should make things like VoA a lot easier. I made a static VoA also and it works pretty well. In 1.07 we are able to carry NV stacks over Acts but no more details really has been released yet. So I made it in prep of that.