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Trinity 1.7.1.18

Got an idea...

How about to implement Trinity Unstucker in much better way:

Cycle which check is mobs near, and is bot in combat with em, if not - check gold/move for last... seconds/minutes, and if no moves, try to do some steps in clockwise directions, so implement "UnstuckMe" plugin on trinity level ;) should works better then anything :)
 
Increased Barricade destructable range

Bot atacks air a lot with this "improvement"... Even in places where no barricades.

Destroing barricades is useles when u got Fire Walkers, make an option to disable it at all, same as for destructibles.
 
Downloaded new version trinity 1.7, using new profile act 3 champion hunting by rixxx and my bot cant stand for more than 10 min...thats just annoying, its still getting crashed or client just dissapear with bot, someone experiecing same problem as me? If yes would be nice if you tell me how to fix it.
 
Downloaded new version trinity 1.7, using new profile act 3 champion hunting by rixxx and my bot cant stand for more than 10 min...thats just annoying, its still getting crashed or client just dissapear with bot, someone experiecing same problem as me? If yes would be nice if you tell me how to fix it.

Did u make fresh install of DB?
 
Downloaded new version trinity 1.7, using new profile act 3 champion hunting by rixxx and my bot cant stand for more than 10 min...thats just annoying, its still getting crashed or client just dissapear with bot, someone experiecing same problem as me? If yes would be nice if you tell me how to fix it.

Would be really nice if you saw this, on the first post:

rrrix said:
If you have issues,
ATTACH A LOG FILE.
DO NOT COPY AND PASTE LOG TEXT INTO WINDOW
LOGS MUST BE ZIPPED - free zip utility: 7-Zip
 
I realise for ww barb, the bot sometimes runs off right away after killing elites, leaving the loot behind. Happened to saw it a few times, one with legend.
 
Not opening resplendent chests, just walks right past them. New dungeon explorer works pretty good though. Much smoother.
 
hi rrrix,

you destroy trinity... 1.7.1.13 works so well... 1000x better that .17 but now it doesnt work for DB .298. Please fix ur trinity... THX

nooz
 
hi rrrix,

you destroy trinity... 1.7.1.13 works so well... 1000x better that .17 but now it doesnt work for DB .298. Please fix ur trinity... THX

nooz

Lol, what an ungrateful little shit, don't like it? Make your own plugin.
 
I'm running Trinity 1.7.1.17 and 1.7.1.16 and I've been having a huge issue with "full bags" my bot gets full and stops picking up items and will go on for hours like this without picking up anything new. I just watched my bot for 4 elites and not pick up a single thing. Also, I've left the bot for 8 hours to come back and has same amount of items (or one or 2 more) than it had 8 hours ago and I've noticed the gph drop significantly sometimes. I don't believe this happened with 1.7.1.15 (it was pretty bad with older versions too). But I always like to run the latest version but I think I'm going back to .15 now. I wonder if any one else is experiencing this problem.

Also running Sky High and 3 bots with same problem. I have another on another computer running .15 and it doesn't seem to have issues (I just forgot to update that one).
 
Small update for your Monday morning botting!

Download Trinity 1.7.1.18


Changelog 1.7.1.18:


  • Improved new Navigator/Pathfinder - Should fix backtracking and stuttering issues, movement is much smoother and faster!
  • Adjusted speed sensor to better detect when we need to destroy destructables (now only when we're stuck!)
  • Increased gold weight significantly to help reduce backtracking after combat.
  • Increased default ObjectDistance (60f) in TrinitExploreDungeon for AlternateActors and increased default PathPrecision (15f) for PrioritizedScenes.
  • ItemRules now has an optional account-specific ItemRules set (soft/hard/custom) setting through the GUI (still possible to use config.dis as well)

Thank you all for your feedback and bug reports - I do read it all and hope I can get to implement everyone's great ideas soon. Sorry for the buggy .17 version, I had a pretty significant code change with movement related stuff. This version is much smoother and faster!

Enjoy,

rrrix
 
It would be nice if the logs by WorldId were instead labeled by the world names.

I think this is is definately possible! Great idea.

PS: rrrix for wizard.cs remove arcaine stike for combat (not for destory destructables) and put familar on #1 buff (since it has no icon and arcane power often too low too cast familiar last after all other buffs) and archon activate on [25] => 1 (not 3) then no wizard must edit this anymore

Just to confirm:
1) You want an option to completely disable arcane strike for combat, so it will only use Disintegrate in archon form?
2) Increase Familiar buff priority above armors, magic weapon, etc?
3) Activate archon any time it sees at least one monster (even non-elites?)


And also, rrrix, how about to add pushover.net notification? so i can skip part where i rewrite code after every version update :(
Ah, and how about html stats log and stash log versions?

Do you have code ready for pushover.net stuff, or do I have to figure it out myself? :)

I saw someone post a quicky HTML stash log, i'll see if i can find that.

Inna's set feature no longer works :/

You might be using tesslerc's code then. the public version of Trinity works fine... If not, delete your GilesTrinity.xml file (in Demonbuddy\Settings\<character>\)

How about to implement Trinity Unstucker in much better way:

Cycle which check is mobs near, and is bot in combat with em, if not - check gold/move for last... seconds/minutes, and if no moves, try to do some steps in clockwise directions, so implement "UnstuckMe" plugin on trinity level ;) should works better then anything :)

I agree the current unstucker isn't ideal. Something along the lines of what you wrote is in the works, and should work much better (e.g. kick in faster, but only when needed - we don't want it mis-firing... )
 
Wandering if u test your product befor u share with us, this trinity doesn't kill goblins.
 
where does the Trinity Logs go now ? I can't find them after i updated to .18
 
I do test it, actually.

Sorry, I had to perform the same old routine to v18: Downgrading all the "latest" Trinity versions back to my reference stable version which was way before v15.

Same old problems (very sure that I used a clean install):
- Backtracking even in non-randomized areas
- Gold inactivity timer either activating too early or never activating (infinite loop)
- Death Handling set to "Logout" but bot didn't quit game but instead reloads profile upon death and restarts at earlier already explored waypoints.
- Bot still attacks every bonepile
- Bot misses gold and legs/sets
- Bot stands in Arcane/Desecrate/Molten Bombs/Frozen even though avoidance is set at 20+ yards and 90% Life.
 
hmm 1.16 works far better for me than 1.17 and 1.118 (barb 700 gph instead of 550 with 1.17/1.18)
 
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