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Trinity 1.7.1.18

Item Swappers

Seems my threads keep getting locked / deleted, anyone that donated and has access to my SVN is more than welcome to go there now and download the latest Trinity .17 with item swap included.
Every new trinity version released - i will also release a parallel version with Item Swap enabled (within a few hours of release), this of course is private and will not be release here (or i'll probably get banned :D ).

Enjoy, and good day to you all.
 
With this code

<If condition="Zeta.ZetaDia.CurrentWorldId==211471">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="1000" killRadius="65" />
<TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="10" boxTolerance="0.65" pathPrecision="40" timeoutType="GoldInactivity" ignoreMarkers="False" markerDistance="25">
</TrinityExploreDungeon>
<UseTownPortal questId="1" />
<WaitTimer questId="1" waitTime="5000" />
<LoadProfile file="START_HERE.xml" leaveGame="true" />
</If>
</Order>
</Profile>


It kills the first group of mobs then teleports to town and starts new game as if it has been fully explored already.
 

Attachments

Last edited:
Just reporting back after a day and over night usage, it's working great for me so far :)
seems to have fixed the pick up bug!
 
Forgot to mention in my last post:
Bot was destroying every rat's nest it came across, even using ww on them. Destructible range is set to 1 and Skip Destructibles option.
 
I've used it a few hours so far. My barb seems to be less efficient at using Fury. He doesn't seem to sprint as much for movement and seems to use Cleave relatively more than Whirlwind compared to the previous Trinity. May be illusory. He definitely does small backtracks too often, though. XP/hr seems to have dropped from 19-20 M/hr to 15-16 M/hr.

It would be nice if the logs by WorldId were instead labeled by the world names.
 
Last edited:
I did a fresh install within the new plugin.

However mine seem to be dancing around and destroying destruckables instead of mobs now and then when there are actually elites nearby. Also it seems to backtrack a few yards alot. Is it something known to others as well ?

using:
DemonbuddyBETA 1.0.1288.140
GilesBlankCombatRoutine
YAR
TrinityPlugin-1.7.1.17
QuestTools
BuddyStats
 
yeah same: first i thought its cause rrrix act3 profil, but now i relize its the new trinity thats backtracking even on non random maps (33% lower outcome on all stats)

i hope you can solve it rrrix (i got destory destructable on 1 but its seems like 30)
 
bot seems to stutterwalk all the time again. i only have .13 as reference but something inbetween went wrong
 
Getting crashes all the time, dunno if its because of this version, but my bot cant stand for more then 10 mins. Im using also new version yours profil and questool.
 
With this code

<If condition="Zeta.ZetaDia.CurrentWorldId==211471">
<ToggleTargeting questId="1" combat="True" looting="True" lootRadius="1000" killRadius="65" />
<TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="10" boxTolerance="0.65" pathPrecision="40" timeoutType="GoldInactivity" ignoreMarkers="False" markerDistance="25">
</TrinityExploreDungeon>
<UseTownPortal questId="1" />
<WaitTimer questId="1" waitTime="5000" />
<LoadProfile file="START_HERE.xml" leaveGame="true" />
</If>
</Order>
</Profile>


It kills the first group of mobs then teleports to town and starts new game as if it has been fully explored already.

Thank you for Attaching a log. Seems no one else can read the HUGE message where I said POST A LOG FILE, they must be special or think I have magical powers to interpret their problem.

Try this:

Code:
<TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="10" boxTolerance="0.65" pathPrecision="40" timeoutType="GoldInactivity" [COLOR=#ff0000][B][U]timeoutValue="90"[/U][/B][/COLOR] />
 
Getting killed by fireballs while trying to teleport to town. I don't remember seeing this happen with the previous Trinity.

One of my bots crashed. Not sure if it was due to Trinity. I don't often get crashes.
 
timeoutType="GoldInactivity" timeoutValue="90" very nice rrrix but one problem now trinity .17 has problems with backtracking even on non rnd dungeons (my stats decrease all by 33% trinity .16 -> .17) if you could fix this would be nice

@poweredbyoats i gues you never observ your bot before ^^ it was much worse previous versions

@4set then dont uppgrade :) patches are there to change things or give tips what should be standart for your class

PS: rrrix for wizard.cs remove arcaine stike for combat (not for destory destructables) and put familar on #1 buff (since it has no icon and arcane power often too low too cast familiar last after all other buffs) and archon activate on [25] => 1 (not 3) then no wizard must edit this anymore
 
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Yeah... let's hope this fix works :/
And also, rrrix, how about to add pushover.net notification? so i can skip part where i rewrite code after every version update :(
Ah, and how about html stats log and stash log versions?
 
Anyone else having problems with the newest Trinity ignoring items it's supposed to pick up every few mobs or packs? It's happening with armor weapons and even gems and tomes.
 
Thank you for Attaching a log. Seems no one else can read the HUGE message where I said POST A LOG FILE, they must be special or think I have magical powers to interpret their problem.

Try this:

Code:
<TrinityExploreDungeon questId="101758" stepId="1" until="FullyExplored" boxSize="10" boxTolerance="0.65" pathPrecision="40" timeoutType="GoldInactivity" [COLOR=#ff0000][B][U]timeoutValue="90"[/U][/B][/COLOR] />

That didnt seem to work...want me to upload that part of the profile so you can test?
 
I have the problem with this profile
http://www.thebuddyforum.com/demonb...00-a2-normal-ninjas-leoric-signet-hunter.html

2vNhBZf.jpg


bot cant into the Ruined Cistern with .17 Trinity.
cannot interract with object...

View attachment 3348 2013-01-27 10.23.zip
 
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