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[Stable] Honorbuddy 1.9.5.5 - QuestOrder

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not sure if its a cc issue or hb2, sometimes while dying inside a bg, in mixed mode, it stops releasing after death, log showing "waiting for battleground to begin", tho that was several deaths ago. or activity: "looting somemob", and just afks till bg boot and deserter, after that he stands there doing nothing till some mob aggros him.

hmm gonna try a autorelease addon se if that helps
 
For me this version targets other friendly players pets, si if a hunter runs past while im grinding or questing my toon will constantly follow the hunters pet trying repeatedly to attack, lucky i was watching at the time.
 
RAF ist not working in this Version, no matter what char combination or cc i use, follower is not attacking. (Doesn't Target anything)
 
For me this version targets other friendly players pets, si if a hunter runs past while im grinding or questing my toon will constantly follow the hunters pet trying repeatedly to attack, lucky i was watching at the time.

Same happens with npcs that move.
 
There a realy annoing problem with quest order parts in profiles:
For example i put in profile several quests, toon did first, turnin and stack on 2nd for any reasons... Then i restart HB and toon stack on trying retake compleated quest just becouse that quest in profile. I know about "Checkpoints" but how i implement them in that case?
Actualy same situation with all "RunTo" tags in active SubProfile when restart HB.

So i have a question is there any ways to deal with that situation? Any advises? Or maybe any future addins?
 
What would be a good idea is the use a conditional check before performing an action. Eg..... only RunTo XYZ if you have quest "ABC"
 
i would like to request a bool variable be added that we can set from a profile and access in a plugin so we can call a function in a plgin from a profile.

example

<variable name="test1" state="false">
at this point in a profile Hb will do nothing except fight back and loot/skin until test 1 returns true.

example application i need to go to ironforge im in elwyn forrest run to sw flightmaster fly to ironforge oh im at ironforge set test1 true, HB goes about its business as normal.
 
Wish HB would get updates more frequently. We catch many bugs almost within hours of new releases. Some of them are big. I woke up this morning to find my guy following a friendlys pet. I whispered him and he asked if I was going to follow him all day. Told him I was on the phone and lagging so was zoned our just following him. He said "You were zoned out for 40minutes?"

So, yea. Seems like a pretty big bug. Luckily the guy must have been an idiot.
 
i am having troubles with Hb targeting players pets and quest givers and trying to attack them, doesn't always happen and nothing in any of the logs to help either.
 
How to force wait in profile? Or how to handle zonning crashes?
 
I had the same problem last night. My bot died underwater and then couldn't resurrect later because of the underwater mobs and being unable to get to a safe location. Just ran back and forth endlessly.

HB desperately needs a repetition detector. If something happens more then 10 times in a row and a solution can't be found, just stop and log out, or SOMETHING. I can't afford another wow account banned because I've been running back and forth for 8 hours trying to get unstuck from a fence post or something.

Same thing is with Questgiver Glorenfeld (Howling Fjord, Quest "And then there were two...") He sits 4~ ft above the char. HB cant reach this NPC, but he?s already in range ^^.
NO, HB jumps around and around.....
 
How to force wait in profile? Or how to handle zonning crashes?
So, it seems is not possible to write <RunTo> sequence to run trough Ally subway. HB cant geretate path trough and stop just few hudreds yards away from enter in Deeprun. So sad.. =(
 
Didn't look if this was posted before or not, but I noticed a bug in gathering quests, which is caused by the bot not being able to move to where it exactly set out to with CTM, for example lets say there's an object that needs to be picked up, HB will tell the character to move a little bit past that object, but the object blocks it from doing so, causing HB to stand directly in front of the object and give the error:
Code:
[12:07:41 PM:325] NeedToMoveToTarget?
[12:07:41 PM:461] NeedToMoveToTarget?
[12:07:41 PM:603] NeedToMoveToTarget?
[12:07:41 PM:740] NeedToMoveToTarget?
[12:07:41 PM:877] NeedToMoveToTarget?

This has happened to me multiple times, and its fixed by restarting HB, but is annoying nonetheless

hope you can fix it in the next release. :)
 
I paid for a bot, which doesn't even use skills on a german WoW client...
 
I paid for a bot, which doesn't even use skills on a german WoW client...

If you can?t read the Systemrequirements you should buy NOTHING dude!!!

1. steht ?berall dass Du den Englischen Client installiert haben musst/sollst!
2. kommt es da drauf an welche Klasse Du Bottest. Mit "Convalesce" kann ich durchaus einen Paladin mit deutschem Clienten Botten.
3. was soll dieses sinnlose Posting im Stable-Thread?
 
Where exactly did you get the information that you need an english WoW client to run the bot properly?
 
SOTA BG acting retarted again on this version of HB. Tries to run through the gate while the gate is still up.. therefore it runs into the wall for 5 seconds, dismounts.. mounts.. runs into the wall for 5 seconds.. repeat. Also goes to the very left side to fight with some sharks in the water at the start of the run. Annoying.
 
LMAO my bot is slowly but surely unequiping all his decent items and replacing them with greys.... wtf...... not using the auto-equip plug in. Basically its when he sells items. Look into this please its absolutely stupid. No wonder his xp rated dropped, im kinda angry about this one. Good job he wasn't running around in epics but god damn what if he was????????
 
SOTA BG acting retarted again on this version of HB. Tries to run through the gate while the gate is still up.. therefore it runs into the wall for 5 seconds, dismounts.. mounts.. runs into the wall for 5 seconds.. repeat. Also goes to the very left side to fight with some sharks in the water at the start of the run. Annoying.
Yer its the same in the last build too, sure this is gonna get me banned soon.
 
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