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Trinity 1.7.1.15

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rrrix

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Download Trinity 1.7.1.15

Highly suggested to download and use the latest DemonbuddyBETA (.128+): http://www.thebuddyforum.com/demonbuddy-forum/101740-beta-demonbuddy-daily-beta-builds.html

Use this thread for bugs and feedback.

Changelog 1.7.1.15:


  • Fixed inflated Item Dropped per hour statistics. Your IPH in stats logs will probably decrease considerably.
  • Fixed gold pickup bug, increased weight for very close gold piles
  • Fixed townrun ignoring mobs + extended kill radius logic now includes UseTownPortal profile tag
  • Added configurable cache refresh rate in Trinity Advanced tab to optionaly help reduce CPU utilization and diagnose crashes. May cause bot to act strangely, use with caution.
  • Added Gold gained to stats log (thanks Tesslerc!)
  • Removed Pause/Townrun buttons from GUI (now included natively in latest DemonbuddyBETA).
  • Current Profile is now displayed in the DB window title
  • Fix for flip/flopping current target if gizmo (shrine/door) changes into and out of range.
  • Slightly Modified Champ Hunting Items tab configuration defaults.
  • Now logs all items dropped into CSV file in Trinitylogs
  • Now logs all skipped gold piles into CSV file in TrinityLogs (or, "ScroogeMcDuck mode" as darkfriend puts it)
  • Added caching for if a unit/item/gold/shrine is ever in LoS/Navigable/RayCast (should help with flip flopping and missed targets)
  • TrinityMoveTo profile tag now uses Navigator by default (disable with useNavigation="false")
  • ItemRules2: Removed Medium Rules (no longer maintaned)
  • ItemRules2: Fixes for cached item name bug
  • ItemRules2: Added [WeaponDamageType] (Arcane, Holy, etc)
  • TrinityExploreDungeon prototype profile tag included. Don't use it, it doesn't work. You will get stuck, and rrrix won't answer questions or help you with it. For educational purposes only.
 
Thx rrrix :)

btw does Monk weap swap exploit v1.0.2a work here? Thx
 
aalias1 it always should have been working :)

And great build rrrix!
 
hmmm,,

could it be correct, iph dropped from 900-1000 to 400-500?? should it drop that much or i'm experiencing some problems ?
I was not dying or barely (like 0.1/h in a 12h runs).
 
Mine went from 800 to 400 iph
My barb didn't really die prior to this either.
 
I mentioned it in another post, but i'll quote it here:

In the current (1.7.1.14 and previous back to 1.6.3.4 and before) implementation, there is a possibility that items dropped could be counted more than once, should the player be backtracking over areas where items have previously dropped. The list tracking items was being reset every 150 seconds, which means, if you're standing on a pile of items and the list resets, all the items around you, and to where you potentially backtrack to next, will be counted twice (or more if you're really backtracking a lot!).
 
thanks,

I didn't see that post. forum was up and down etc...thanks for answer, i was just wondering if that dramatic drop could be right..now we can finally make some real profile testing!
 
This versions increases my CPU load drastically. I had to change back to .14 =)
 
Nice! Interested to see what the plans for the random dungeon are :)
 
questing on the with the item rules with darkfriend list ,
If I set it say soft or hard , if I pick up crap legendary's what does it do with them ?
If I set trinity to salvage legendary's will it do all ? or just the crappy ones ?
I currently have the rules set to save all and I have been doing it my self .
maybe this is more of a question for dark ?

thanks if ya can't help , either way job well done .
 
questing on the with the item rules with darkfriend list ,
If I set it say soft or hard , if I pick up crap legendary's what does it do with them ?
If I set trinity to salvage legendary's will it do all ? or just the crappy ones ?
I currently have the rules set to save all and I have been doing it my self .
maybe this is more of a question for dark ?

thanks if ya can't help , either way job well done .

It will salvage only the crappy ones if you have it set to salvage (or sell if you have it set to sell).

Would seem very backwards to salvage all those hard earned super good legendaries :)
 
Does Trinity 1.7.1.15 contain "2.100(beta) Item Rules 2"?

What happened to pickup.dis?
 
Mine went from 800 to 400 iph
My barb didn't really die prior to this either.

Same..... my barb is starting to die randomly with this update. Weird, I think i'll downgrade for now :S
 
1.7.1.15 is the best one so far for me! Gold pickup is working like a charm again, and my barb is doing fine otherwise (dont notice any increase in deaths so far).

One small bug still; Goblins still dont seem to get prioritized. There is also no notification of a goblin sighting in the log. As a result some goblins get away. (when other mobs are around it just goes back to hitting them in stead of chasing the goblin).
 
Last edited:
Hey guys I have a questiong about salvaging legendaries. I know there is an option built into trinity but I have never used it as I always enjoyed sorting throught my stash. I ideally would like to be able to have my bot keep decent legendaires and salavge the ones that are total garbage (i.e. the lvl 60-61 ones at the very least). I know I could alter the setting to make my bot only pick up 62+ legendaries but thats 40k I miss out on every time I don't pick up a lower level legendary.

Any advice or direction would be greatly appreciated. Thanks in advange and thanks to our Trinity team!
 
i don't know where the problem is, but it doesn't display Legendaries name (at least not all of them)

example from junkLog
Armor - Gloves 'Gloves'. Score = 11510 {legendary item}
Strength=80. Vitality=82. Crit Chance %=7. Armor=195

however, it seems to keep the one's it should and trash the ones it should.
 
Before i update...

No more text files? only CSV?

right now i have a FTP/PHP parser for .txt so i can check drops in the browser....
 
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